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unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate task…
{
"mcpServers": {
"unity-mcp": {
"command": "npx",
"args": ["-y", "https://github.com/CoplayDev/unity-mcp"]
}
}
}
| English | 简体中文 |
|---|
Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.
And don't miss Godot AI, the new open source MCP/AI project from the makers of MCP for Unity.
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate workflows.
Read the Docs
→ coplaydev.github.io/unity-mcp
Install
In Unity: Window → Package Manager → + → Add package from git URL, paste:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
Beta channel uses #beta. Asset Store and OpenUPM paths are documented in the Install guide.
Then Window → MCP for Unity → Configure All Detected Clients. That's it — try a prompt:
Create a red, blue, and yellow cube in the current scene.
Full walkthrough: Your First Prompt.
Recent Updates
Full history: Release Notes.
Community
- Discord — chat with maintainers and other contributors
- Issues — bugs and feature requests
- Discussions — design ideas and broader questions
- Security: see SECURITY.md for private reporting
Contributing
See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.
Advanced
- Multiple Unity instances — Multi-Instance Routing
- Tool groups (vfx / animation / ui / testing / etc.) — Tool Groups
- Roslyn script validation — Roslyn Validation
- Remote-hosted server with auth — Remote Server Auth
Star History
Citation
If MCP for Unity helped your research, please cite it.
@inproceedings{wu2025mcpunity,
author = {Wu, Shutong and Barnett, Justin P.},
title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}
Unity AI Tools by Aura
Aura offers 2 AI tools for Unity:
- MCP for Unity is available freely under the MIT license.
- Aura for Unity is a premium Unity/Unreal AI assistant built for game devs.
Disclaimer
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
License: MIT — see LICENSE.
// compatibility
| Platforms | api, web |
|---|---|
| Operating systems | — |
| AI compatibility | claude |
| License | MIT |
| Pricing | open-source |
| Language | C# |
// faq
What is unity-mcp?
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.. It is open-source on GitHub.
Is unity-mcp free to use?
unity-mcp is open-source under the MIT license, so it is free to use.
What category does unity-mcp belong to?
unity-mcp is listed under mcp-servers in the Claudeers registry of Claude-compatible tools.
// embed badge
[](https://claudeers.com/unity-mcp)
// retro hit counter
[](https://claudeers.com/unity-mcp)
// reviews
// guestbook
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// built by
1 of its contributors also build on official projects — claude-agent-sdk-python, claude-code
→ see how unity-mcp connects across the ecosystem