claudeers.

Projects tagged #gamedev

// gamedev (7)

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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

// educationphaserjs/⟨JavaScript⟩★ 40,373◷ MIT[ claude ]
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Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

// automationDonchitos/⟨Shell⟩★ 25,443◷ MIT[ claude ]
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Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate task…

// mcp-serversCoplayDev/⟨C#⟩★ 14,692◷ MIT[ claude ]
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a modern & lightweight HTML5 game engine

// uncategorizedmelonjs/⟨JavaScript⟩★ 6,399◷ MIT[ claude ]
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二次元 / 动作游戏(ACT)战斗设计方法论 + 行业知识库,任意 AI agent(Claude、GPT、Cursor…)可用。设计玩家角色与 Boss → 审阅级 HTML + 落地资源表;招式集 / 视觉预警 / 配队等战斗约定由你的项目自定义,绝不强加。

// automationkoisama0411/⟨HTML⟩★ 90◷ NOASSERTION[ claude ]
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Build beautiful games with high-quality 3D assets using Thrixel and Claude Code.

// mcp-serversthrixel/⟨JavaScript⟩★ 97◷ Apache-2.0[ claude ]
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The game-design process for Claude — knowledge + workflow skills for designing games, tuned for headless, procedural, AI-authored development (engine-agnosti…

// skillsrondorkerin/★ 30◷ MIT[ claude ]