claudeers.
// Other

Kinema

由 Codex、Claude Code 等工具驱动 AI漫剧、AI电影、AI解说的 AI大模型 影像智能体。控制章节与分镜的多层智能规划,统一管理角色、场景、道具与视觉资产,贯通从内容策划、镜头生成到最终成片的完整生产流程。

// Other[ cli ][ api ][ mobile ][ claude ]#claude#other◷ AGPL-3.0$open-sourceupdated about 1 month ago
Actively maintained
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last commit 23 days ago
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// star history

Install with your AI

Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.

Install and set up Kinema (git-clone project) into my current project.
Found on https://claudeers.com/kinema
Repo: https://github.com/chillzhuang/Kinema
Homepage/docs: https://bladex.cn
Detected install method: git-clone → git clone https://github.com/chillzhuang/Kinema
Category: other. Platforms: cli, api, mobile.
Read the repo's README for exact setup and env vars, then install it and wire it into my project.

Claudeers Health Verdict:
active; community-verified: false. Confirm the source before running anything.
// or clone
git clone https://github.com/chillzhuang/Kinema

// compatibility

Platformscli, api, mobile
Operating systems—
AI compatibilityclaude
LicenseAGPL-3.0
Pricingopen-source
LanguagePython

Get your FREE $2.50 API credits to access TickAtlas financial data ↗

Kinema

A topic goes in. A finished film comes out.

Kinema turns a brief into a production-ready film, bringing research, writing, shot design, character development, images, voice, subtitles, effects and final assembly into one workflow.

English · 简体中文


AI video production still means moving between separate tools for writing, storyboards, images, voice, video and editing. Character and location references are easily scattered across sessions, so one change can force much of the downstream work to be rebuilt. Kinema brings those stages into one production pipeline, with assets that remain reusable, traceable and reversible across an entire series.

  • ✍️ Long-form fiction — ten chapters per batch, followed by a seven-part review (canon · characterisation · continuity · AI artefacts · prose voice · foreshadowing · pacing). Character voices, props, arc outlines and planted threads stay current as the story develops. Start from scratch or continue an unfinished manuscript.
  • 🎬 Novel into script, script into shot list — a chapter becomes an episode, every shot carrying bilingual prompts; a zero-cost static review flags repeated camera moves, flat framing and AI slop before you have spent anything.
  • 🎥 A 3D directing stage — block the scene with grey models before production: staging, action and 30+ camera-move presets, including more than a dozen signature moves, rendered into reproducible previz.
  • ✏️ Pencil storyboards — a shot cut into timed actions, drawn as a rough board with a per-second timeline alongside it. The video model gets an exact schedule instead of one vague sentence.
  • 🎭 Character sheets — three-zone character sheets (portrait close-up plus front and back full-body views), structural three-view prop sheets and location key art, attached to each shot from its cast and scene bindings. These references keep faces, props and locations consistent across shots.
  • 🎨 Style presets — cyberpunk · Shinkai · Ghibli · wuxia · 3D donghua · Pixar · Disney 3D · photoreal CG · Western comics · ink wash · claymation · miniature · pixel art · virtual production. Switch profiles and the visual language changes as a whole.

Each stage writes its output to disk and waits for your approval before the next begins; cloud and self-hosted models are freely configurable. The engine runs on your machine, the keys are yours, and so are the films.

🎬 System Interface

Kinema automates execution while leaving creative decisions and approvals with you. Its production console follows the same order as the actual workflow.

Project page

Project — a whole series on one page: the source novel, every episode with its render mode, shot count, runtime and actual spend, and the cast underneath

Character sheets

Character sheets — a three-zone sheet per character: a portrait close-up plus front and back full-body views, with the locked voice auditioned right on the card

Prop sheets

Prop sheets — a structural three-view sheet for every prop with material and lighting notes, so the same object reads identically across shots

Location sheets

Location sheets — key art for every location with material and lighting notes, so the same place reads identically across shots

Script workbench

Script workbench — the novel comes first: 350 chapters and 1.3M words, chapter tree on the left, prose on the right, adaptation directives one click away

Relationship graph

Relationship graph — characters, factions, locations, artefacts and lore in one graph, with typed links for kinship, alliance, mentorship, hostility, romance, allegiance and rivalry. Continuity can be inspected instead of reconstructed from memory

Chapter workbench

Chapter workbench — five gates across the top (script → stills → voice → motion → cut), the timeline beneath, and asset lineage below that: change one sheet and every downstream shot is marked stale

Shot list

Shot list — one row per shot: size, camera move, duration, line, emotion, and the image and motion prompts in full

3D directing stage

3D directing stage — block staging, action and camera movement with grey models, then render the result as reproducible previz; 30+ presets include more than a dozen signature moves

Sketch storyboard

Sketch storyboard — a shot cut into timed beats, drawn as a pencil board with a colour-coded legend — motion path, camera move, framing, light, sound — and a per-second script handed to the video model

Audio script

Audio script — a structured plan for the chapter's sound, with voice direction, dialogue, per-segment timing and line-level reference audio; drafted from the shot list and rendered by the generative audio model as a single track

Storyboard and screening

Storyboard and screening — image, voice and motion clip reviewed independently per shot, the assembled cut playing alongside; one click copies a shot-revision brief for the agent

🚀 Quick Start

The only hard dependency is FFmpeg. The engine core has zero Python dependencies and the mock pipeline runs fully offline.

brew install ffmpeg       # macOS · Debian: sudo apt install ffmpeg

cd engine
python3 -m kinema doctor  # check ffmpeg, config, providers, storage backend

# End-to-end offline at zero cost: placeholder art and synthesized audio
# exercise every stage of the real pipeline
cp examples/sample_project.json /tmp/demo.json
python3 -m kinema run --project /tmp/demo.json --mock

python3 -m kinema studio  # open the console → http://127.0.0.1:8787

🎞️ How a Film Gets Made

Call the relevant style playbook from your coding agent to begin production:

/kn-cyberpunk a lone merc breaches floor 47 — one corridor, twelve guards, tactical system at 80% damage

The underlying workflow is shown below. Every gate writes its output to disk and waits for approval; only an explicit kinema run continues through the full pipeline:

python3 -m kinema project new --title "Blade & Rain" --id bladerain --profile cyberpunk
python3 -m kinema chapter new bladerain --title "Floor 47"  # → ch01
#   ↑ the agent takes over here: script, shot breakdown, bilingual prompts

python3 -m kinema project refs bladerain                       # design sheets — the consistency foundation
python3 -m kinema lint      --chapter bladerain/ch01           # free static review: repeated moves, flat framing, slop
python3 -m kinema gen-image --chapter bladerain/ch01 --only 1  # first shot only — lock the look before spending
python3 -m kinema tts       --chapter bladerain/ch01           # narration in the cast's custom voices
python3 -m kinema animatic  --chapter bladerain/ch01           # full-length Ken Burns animatic for pacing review — zero video cost

python3 -m kinema gen-video --chapter bladerain/ch01 --dry-run        # quote every shot before spending
python3 -m kinema gen-video --chapter bladerain/ch01 --approved-only  # render only what you approved
python3 -m kinema assemble  --chapter bladerain/ch01                  # final cut
#   the render mode follows the content (dialogue → native, narration-only → dubbed);
#   --native / --dubbed / --kenburns override it for the run

🧭 Why Kinema

ClaimEvidence
💰 Know the cost before generation--dry-run quotes every shot; shots marked done remain locked even under --force; if a batch exceeds budget, the pre-flight gate sends no requests. Estimated and actual spend are tracked separately.
🎭 Consistency through assets and lineageThree-zone character sheets, structural three-view prop sheets and location key art are attached per shot; fixed seeds and asset lineage mark downstream shots stale as soon as a source sheet changes. Identity is established before motion is generated.
🏭 Studio-grade review workflowFive-state review × version stack × pixel-anchored notes × contact-sheet selection × region-scoped revision × cross-shot batch edits. The agent proposes; you approve, revise or roll back.
💻 An ordinary laptop is enoughHeavy lifting happens in cloud APIs. Locally it is only FFmpeg compositing, subtitles and camera moves — CPU only, no GPU required.
🔌 Swap models without changing the pipelineCode binds to capabilities (image / video / speech / music), not vendors. Add a model alias in models.yaml, or change the default provider in one place; every style profile follows the same routing.
🤖 Works across coding agentsAGENTS.md is the canonical engineering guide for Claude Code, Codex, Cursor, Copilot, Windsurf, Aider and Zed. Tool-specific files remain thin entry points to the same rules.

🎛️ Render Modes

The render mode is set once per chapter. Leave it unset and the engine reads the content: a chapter with on-screen dialogue goes native, a narration-only chapter goes dubbed, a chapter driven by an audio script goes native. Ken Burns is never assumed; ask for it with --kenburns when you want a zero-cost cut.

ModePictureSoundVideo cost
kenburnsEased camera moves over stillsKinema TTS narration + scorenone
dubbedSeedance image-to-video, closed-lip performance timed to the narrationKinema TTS narration + scoremetered
nativeSeedance native audio-visual; each speaker's cast voice rides along as reference audio, so lip movement, lines and timbre come from one generationThe model's own voice track. TTS narration for narration-only shots is opt-in per chapter (native_voiceover, or assemble --burn-voice for a single run)metered

🎨 Models and Styles

Models and styles are configured centrally in config/models.yaml, with more than a dozen provider aliases included:

CapabilityPrimaryAlternates
ImageSeedreamNano Banana · Wan · MiniMax
VideoSeedance 2.0 mini / 2.5Veo · MiniMax H3
Speechseed-audio-1.0 custom voices built from a written voice brief (default) · seed-tts-2.0 template voicesMiniMax
MusicElevenLabsMiniMax · bundled CC0 library — automatic fallback with no key

Beyond that: 40+ style profiles, 10+ effects, zero-cost transitions with CC0 sound design, 30+ camera-move presets (including more than a dozen signature moves), and subtitle layouts that follow the chosen style.

📚 Capability Playbooks

Kinema's workflow guides live under .claude/skills/. They cover story breakdown, style-specific prompting and voice direction.

  • Claude Code discovers them automatically: /kn-anime, /kn-explainer, /kinema-novel…
  • Every other agent reads them through docs/skills/INDEX.md, which indexes the same content in tool-neutral form.

kinema defines the shared production workflow; specialised playbooks build on it.

🗂️ Project Structure

Kinema/
├── .claude/skills/          # the playbooks — single source, edited in place (frontmatter machine-managed)
├── .agents/skills           # alias link → .claude/skills (Codex · Gemini CLI · Amp · OpenCode)
├── .cursor/ · .github/      # thin pointers for Cursor and Copilot; they only point at AGENTS.md
├── agent/                   # the control plane, single-sourced (compile pipeline: agent/README.md)
│   ├── manifest.json        # skill registry: name · description · kind · status · permissions
│   ├── contracts.json       # machine contract source: PromptSpec / ChapterPlan
│   └── adapters/            # host entry templates → CLAUDE.md · .cursor/rules · copilot-instructions
├── assets/                  # repository asset collection
├── config/                  # models and styles · voices · audio · templates · storage · brand
├── docs/
│   ├── agents/              # detail layer for the guide — indexed by AGENTS.md, read on demand
│   ├── kinema/              # architecture overview design.md · pipeline walkthrough video-pipeline.md · data contract · provider matrix
│   ├── skills/              # tool-neutral skill index INDEX.md (generated, do not hand-edit)
│   └── sql/                 # MySQL schema script (generated by `db schema`, do not hand-edit)
├── engine/
│   ├── kinema/              # 100+ Python modules · the execution engine (no LLM inside)
│   │   ├── assets/          # bundled fonts · layout blueprints for sheets and sketch boards
│   │   ├── pipeline/        # image · voice · subtitles · camera · transitions · mix · compose
│   │   ├── providers/       # vendor adapters, one file per capability × vendor
│   │   ├── storage/         # local JSON ⇄ MySQL ⇄ object storage
│   │   ├── studio/          # console backend (scanner · server · jobs · actions)
│   │   ├── studio_app/      # console frontend, native ESM, no build step (app/ console · director/ 3D stage)
│   │   └── cli.py           # 50+ subcommands · final authority on command behaviour
│   ├── examples/            # runnable sample project.json
│   └── tests/               # 2,000+ offline guard cases
├── music/                   # bundled CC0 score and SFX (media not in git, rebuilt by music/download.py)
├── tools/                   # agent_assets.py control-plane compiler · agents_alias.py Windows link repair
├── project/                 # workspace output — your project data lands here (gitignored)
├── AGENTS.md · CLAUDE.md    # the engineering guide, canonical for every agent · Claude Code pointer
├── SETUP.md · DEVELOP.md    # first run and readiness · full architecture and extension recipes
└── LICENSE                  # GNU AGPL v3

📄 Documentation

DocumentContents
AGENTS.mdThe Agent Kernel — architecture boundaries, invariants and the per-module reading map. Loaded by every agent
DEVELOP.mdDeveloper guide — module map, full CLI reference and extension recipes, kept in sync with the codebase by automated tests
SETUP.mdFirst-run install and readiness checks
docs/kinema/design.mdArchitecture overview — layers, pipeline, consistency, sound and cost on one page, with the founding trade-off archive
docs/kinema/video-pipeline.mdPipeline walkthrough — document, state and concurrency model, then every stage in data-flow order with its predicates, products, gates and write-backs
docs/skills/INDEX.mdThe capability playbooks, tool-neutral index
config/README.mdField-level reference for every config file, and how to swap models
docs/kinema/project.schema.jsonThe project.json data contract
docs/kinema/providers.mdPer-vendor capabilities, pricing and limits
engine/kinema/cli.pyThe final authority on command behaviour when docs and code disagree

📜 Acknowledgements

⚖️ License

Kinema is released under the GNU AGPL v3.

  • Free for individuals — personal use, study, research and evaluation cost nothing and require no permission.
  • Closed-source commercial use — a hosted service, an embedded or OEM product, an internal platform that will not be open sourced — requires a commercial license.

Commercial licensing & agent customisation | bladex.cn | [email protected]


Kinema · Copyright (C) 2018-2099 BladeX · AGPL v3

// faq

What is Kinema?

由 Codex、Claude Code 等工具驱动 AI漫剧、AI电影、AI解说的 AI大模型 影像智能体。控制章节与分镜的多层智能规划,统一管理角色、场景、道具与视觉资产,贯通从内容策划、镜头生成到最终成片的完整生产流程。. It is open-source on GitHub.

Is Kinema free to use?

Kinema is open-source under the AGPL-3.0 license, so it is free to use.

What category does Kinema belong to?

Kinema is listed under other in the Claudeers registry of Claude-compatible tools.

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