claudeers.
// Uncategorized / Others

git-city

Your GitHub profile as a 3D pixel art building in an interactive city

// Uncategorized / Others[ cli ][ api ][ desktop ][ web ][ claude ]#claude#3d#github#nextjs#pixel-art#react#react-three-fiber#supabase#uncategorized◷ AGPL-3.0$open-sourceupdated 1 day ago

Install with your AI

Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.

Install and set up git-city (git-clone project) into my current project.
Found on https://claudeers.com/git-city
Repo: https://github.com/srizzon/git-city
Homepage/docs: https://thegitcity.com
Detected install method: git-clone → git clone https://github.com/srizzon/git-city
Category: uncategorized. Platforms: cli, api, desktop, web.
Read the repo's README for exact setup and env vars, then install it and wire it into my project.

Claudeers Health Verdict:
unknown; community-verified: false. Confirm the source before running anything.
// or clone
git clone https://github.com/srizzon/git-city

// compatibility

Platformscli, api, desktop, web
Operating systems—
AI compatibilityclaude
LicenseAGPL-3.0
Pricingopen-source
LanguageTypeScript

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Git City

Your GitHub profile as a 3D pixel art building in an interactive city.

thegitcity.com

Git City — Where Code Builds Cities


What is Git City?

Git City transforms every GitHub profile into a unique pixel art building. The more you contribute, the taller your building grows. Explore an interactive 3D city, fly between buildings, and discover developers from around the world.

Features

  • 3D Pixel Art Buildings — Each GitHub user becomes a building with height based on contributions, width based on repos, and lit windows representing activity
  • Free Flight Mode — Fly through the city with smooth camera controls, visit any building, and explore the skyline
  • Profile Pages — Dedicated pages for each developer with stats, achievements, and top repositories
  • Achievement System — Unlock achievements based on contributions, stars, repos, referrals, and more
  • Building Customization — Claim your building and customize it with items from the shop (crowns, auras, roof effects, face decorations)
  • Social Features — Send kudos, gift items to other developers, refer friends, and see a live activity feed
  • Compare Mode — Put two developers side by side and compare their buildings and stats
  • Share Cards — Download shareable image cards of your profile in landscape or stories format

How Buildings Work

MetricAffectsExample
ContributionsBuilding height1,000 commits → taller building
Public reposBuilding widthMore repos → wider base
StarsWindow brightnessMore stars → more lit windows
ActivityWindow patternRecent activity → distinct glow pattern

Buildings are rendered with instanced meshes and a LOD (Level of Detail) system for performance. Close buildings show full detail with animated windows; distant buildings use simplified geometry.

Tech Stack

Getting Started

# Clone the repo
git clone https://github.com/srizzon/git-city.git
cd git-city

# Install dependencies
npm install

# Set up environment variables

# Linux / macOS
cp .env.example .env.local

# Windows (Command Prompt)
copy .env.example .env.local

# Windows (PowerShell)
Copy-Item .env.example .env.local

# Fill in your environment variables

# Run the dev server
npm run dev

Open http://localhost:3001 to see the city.

Local Supabase (no remote project needed)

You can run the whole backend locally — no Supabase account, no GitHub OAuth app.

Prerequisites: a container runtime and the Supabase CLI.

# macOS (Colima is a lightweight, free Docker alternative)
brew install colima docker supabase/tap/supabase
colima start

# ...or use Docker Desktop instead of Colima, then just:
# brew install supabase/tap/supabase

Start the stack (spins up Postgres/Auth/Storage/Studio and applies every migration from scratch):

supabase start          # first run pulls images; prints your local URL + keys
supabase status         # re-print the URL and keys at any time

Point .env.local at the printed local values:

NEXT_PUBLIC_SUPABASE_URL=http://127.0.0.1:54321
NEXT_PUBLIC_SUPABASE_ANON_KEY=<Publishable key from `supabase status`>
SUPABASE_SERVICE_ROLE_KEY=<Secret key from `supabase status`>

Then npm run dev. The city renders straight from your local database — no snapshot step needed in local dev.

Logging in (zero config): the GitHub OAuth provider isn't configured for a local stack (it needs a client secret that can't ship in the repo). Instead, clicking Sign in with GitHub locally takes you to a built-in dev login — type any GitHub username and you're in, with a building created from that account. You can also go straight to http://localhost:3001/api/dev/login. This route is automatically disabled in production.

Useful commands:

supabase db reset       # re-apply all migrations on a clean database
supabase stop           # shut the stack down (data is preserved)

Studio (DB browser) runs at http://127.0.0.1:54323.

Environment Setup

After copying .env.example to .env.local, fill in these values:

  • NEXT_PUBLIC_SUPABASE_URL, NEXT_PUBLIC_SUPABASE_ANON_KEY, SUPABASE_SERVICE_ROLE_KEY
  • GITHUB_TOKEN
  • ADMIN_GITHUB_LOGINS if you want access to /admin/ads

Where to find the Supabase values

Open your Supabase project dashboard, then go to Project Settings -> API.

  • NEXT_PUBLIC_SUPABASE_URL: your project URL
  • NEXT_PUBLIC_SUPABASE_ANON_KEY: the public anon key
  • SUPABASE_SERVICE_ROLE_KEY: the service role key for server-side admin access

For local GitHub login to work, you also need to configure the GitHub OAuth provider in Supabase and add your local callback URL if required by your setup.

Where to find the GitHub token

Open GitHub and go to Settings -> Developer settings -> Personal access tokens.

  • Fine-grained tokens are recommended if you only want to grant the minimum repository/profile access this app needs.
  • Classic tokens also work if that fits your setup better.

Create a token, copy it once, and place it in GITHUB_TOKEN inside .env.local.

Making trailers

Git City's trailers are played live in the engine: a film is a timeline of takes on the music's beat grid, a studio page plays it, and the export renders it frame by frame to an mp4. Music and sound effects are synthesized, no samples. The kit ships inside the gg Claude skill ("You made a game. gg.") and is MIT licensed, so any web game can use it: npx skills add srizzon/git-city --skill gg. See .claude/skills/gg/kit/README.md for the kit, how to add a take, and the craft notes (story, cutting, end cards) from making the Towns teaser. The films run at /trailer/minimal, /trailer/demo and /trailer/towns.

License

AGPL-3.0 — You can use and modify Git City, but any public deployment must share the source code. The trailer kit (.claude/skills/gg/) is MIT.


Built by @samuelrizzondev

// faq

What is git-city?

Your GitHub profile as a 3D pixel art building in an interactive city. It is open-source on GitHub.

Is git-city free to use?

git-city is open-source under the AGPL-3.0 license, so it is free to use.

What category does git-city belong to?

git-city is listed under uncategorized in the Claudeers registry of Claude-compatible tools.

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// embed badge

git-city on Claudeers
[![Claudeers](https://claudeers.com/api/badge/git-city.svg)](https://claudeers.com/git-city)

// retro hit counter

git-city hit counter
[![Hits](https://claudeers.com/api/counter/git-city.svg)](https://claudeers.com/git-city)

// reviews

// guestbook

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