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BHIL-HELM-Sci-Fi-Visualizer

Sci-fi dashboard framework for Claude Code. Profile data, match a design language, build a single-file HTML mockup with real bindings, QA it against WCAG AA…

// Other[ cli ][ api ][ claude ]#claude#other◷ MIT$open-sourceupdated about 1 month ago
Actively maintained
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last commit about 1 month ago
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// star history

Install with your AI

Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.

Install and set up BHIL-HELM-Sci-Fi-Visualizer (git-clone project) into my current project.
Found on https://claudeers.com/bhil-helm-sci-fi-visualizer
Repo: https://github.com/PolymathWizard/BHIL-HELM-Sci-Fi-Visualizer
Homepage/docs: —
Detected install method: git-clone → git clone https://github.com/PolymathWizard/BHIL-HELM-Sci-Fi-Visualizer
Category: other. Platforms: cli, api.
Read the repo's README for exact setup and env vars, then install it and wire it into my project.

Claudeers Health Verdict:
active; community-verified: false. Confirm the source before running anything.
// or clone
git clone https://github.com/PolymathWizard/BHIL-HELM-Sci-Fi-Visualizer

// compatibility

Platformscli, api
Operating systems—
AI compatibilityclaude
LicenseMIT
Pricingopen-source
LanguageHTML

Get your FREE $2.50 API credits to access TickAtlas financial data ↗

BHIL-HELM

HELM: Heuristic Engine for Layered Mockups

Heuristic Engine for Layered Mockups. Turn client data into eye-catching, functional, Claude Code friendly interactive dashboards styled in science-fiction design languages. Evidence-tiered. IP-clean. Regenerable.

Read ABOUT.md for the full story of the framework, or open the visual reference pack that the catalog was distilled from.

Fictional user interfaces are the most effective communication design under time compression ever produced: a film screen has one second to read as complex and clear. HELM keeps that discipline and strips the tropes that make screen UIs anti-usable in real products. The result is a dashboard that serves a decision, looks like a command surface, and can be rebuilt by the client's own Claude Code without the lab in the loop.

HELM starter: Tactical HUD language on labeled synthetic data

The starter build. Tactical HUD language, wall-display density, SYNTHETIC badge, evidence labels on the STATED target and the INFERENCE metric, shape-coded status rail, decorative ambient stream. Rendered without the CDN to show the inline fallback.

Sample dashboard library

These ten panels are BHIL concept renders: launch imagery that shows the target fidelity HELM aims at, not builds produced by the pipeline. Each is annotated with the data shape it represents, the matching rule that would fire, and the decision question a HELM build of it would have to answer. Any brand marks, platform names, and faces inside the renders are illustrative placeholders. Full-resolution PNGs are in assets/samples/.

Audience Funnel and SEO Intelligence
Audience Funnel and SEO Intelligence
Unify audience behavior and search performance into one growth read.
Data shape: status-grid · Rule M01 binds command-console
Decision: Which content cluster gets the next month of effort?
Social Network and Influence Graph
Social Network and Influence Graph
Map communities, bridges, and cascade paths across a 64K-node network.
Data shape: relationship-graph · Rule M04 binds gestural-holographic
Decision: Which bridge nodes move a narrative between communities?
Due Diligence and Risk Intelligence
Due Diligence and Risk Intelligence
Target overview, risk heat map, governance, red flags, data-room progress.
Data shape: evidence-board · Rule M10 binds tabletop-motion
Decision: Does the deal proceed to the next review stage?
AI Research Swarm Operations Center
AI Research Swarm Operations Center
Agent roles, workflow stage, evidence tiers, confidence, and a decision gate.
Data shape: status-grid · Rule M01 binds command-console
Decision: Approve, request more data, or escalate the recommendation?
Influencer Analysis and Narrative Map
Influencer Analysis and Narrative Map
Reach, influence tiers, narrative clusters, amplification paths, sentiment.
Data shape: relationship-graph · Rule M04 binds gestural-holographic
Decision: Which narrative is accelerating and who is amplifying it?
Competitive Intelligence War Room
Competitive Intelligence War Room
Competitor snapshot, market motion, feature benchmark, pricing shift, signal radar.
Data shape: multi-unit · Rule M06 binds hard-realism-tactical
Decision: Which competitor move requires a response this week?
Partner Ecosystem Intelligence
Partner Ecosystem Intelligence
Deal flow, relationship strength, dependency map, ecosystem opportunities.
Data shape: evidence-board · Rule M10 binds tabletop-motion
Decision: Which partnership opportunity gets pursued this quarter?
OSINT Command Center
OSINT Command Center
Signal intake, source credibility, geo activity, entity resolution, timeline.
Data shape: threat-network · Rule M05 binds sonar-surveillance
Decision: Which priority signal needs analyst attention now?
Counterintelligence Network Monitor
Counterintelligence Network Monitor
Threat posture, network graph, alias matrix, travel routes, exposure.
Data shape: threat-network · Rule M05 binds sonar-surveillance
Decision: Which target network carries the highest risk score today?
Talent Intelligence Command Surface
Talent Intelligence Command Surface
Hiring velocity, skill clusters, role demand, compensation bands, geography.
Data shape: status-grid · Rule M01 binds command-console
Decision: Where is the labor market moving against the hiring plan?

What is in the box

Ten-prompt systemprompts/ Master prompt plus SP-1 (profile) through SP-10 (gate)
15 design languagesdata/canonical/catalog.json Command-Console, Tactical HUD, Industrial Terminal, Vector-Wireframe, Gestural Holographic, Hard-Realism Tactical, NASA-Utilitarian, Sonar-Surveillance, Neuro-Medical, Corporate-Liner, Tabletop-Motion, Neon-Grid, Monochrome-Blueprint, Diegetic Wearable, Retro-Forward
Generated token setstokens/*.css One CSS custom-property file per language, drift-gated
Claude Code scaffold.claude/ CADRE pattern: four tool-restricted subagents, six slash commands, one skill
Starter buildexamples/helm-starter/ A working Tactical HUD dashboard on labeled SYNTHETIC data with its own client scaffold
Templatestemplates/ What every client build inherits
Validatorstools/ Stdlib-only: schema, count laws, cross-refs, contrast floors, register, drift, em-dash sweep
Docs sitedocs/ MkDocs Material, strict build, deployed to Pages

Quick start

git clone https://github.com/PolymathWizard/BHIL-HELM-Sci-Fi-Visualizer
cd BHIL-HELM-Sci-Fi-Visualizer
python3 tools/validate.py                      # PASS: 15 languages, 12 tropes, 5 tiers, 11 rules, 14 components
python3 tools/contrast.py tactical-hud         # WCAG matrix for one language
open examples/helm-starter/dashboard.html      # no build step, no server

Then in Claude Code at the repo root:

/helm brief

The skill confirms six intake values, creates engagements/<REF>/, and runs profiler, stylist, builder, and QA in order, asking after each stage whether to continue or refine.

How it works

DATA ──► SP-1 Data Register ──► SP-2 Decision Map ──► SP-3 Language + Narrative Tax
                                                              │
                              SP-4 Zones ──► SP-5 Components ──► SP-6 Artifact + scaffold
                                                                        │
                                                    SP-7 Motion ──► SP-8 QA ──► SP-10 SHIP / HOLD / REWORK

Profile before styling. One language per screen. Every number carries an evidence class (VERIFIED / CORROBORATED / UNCORROBORATED / INFERENCE / STATED) and the lower three render their label on screen. Ambient content is marked decorative. The builder never gates its own output.

The catalog in one table

Data shapeFirst fitAlternate
Status grid, calm monitoringCommand-ConsoleNASA-Utilitarian
Telemetry, few critical numbersTactical HUDHard-Realism Tactical
Logs, audit trailsIndustrial TerminalSonar-Surveillance
Investigation, drill-downGestural HolographicNeuro-Medical
Security, anomaly, networkSonar-SurveillanceIndustrial Terminal
Multi-unit operationsHard-Realism TacticalCommand-Console
Clinical, regulated, precisionNeuro-MedicalNASA-Utilitarian
Public-facing, wayfindingCorporate-LinerCommand-Console
Long time-series, archivalVector-WireframeIndustrial Terminal
Evidence boards, deal roomsTabletop-MotionGestural Holographic
Entertainment, nightlifeNeon-GridCorporate-Liner

Full lineage cards, tokens, and motion grammar: docs/catalog.

What HELM refuses to do

  1. Reproduce a protected work. Lineage is a study reference. No franchise name, logo, glyph system, licensed font, or copied frame enters a deliverable. The test suite enforces it.
  2. Fabricate data to fill a zone. Empty is honest. Synthetic is labeled. Ambient is decorative.
  3. Ship a dashboard the client cannot regenerate. Every build carries CLAUDE.md, a skill, and REGENERATE.md.

Commercial tiers

Snapshot (one screen, two-page readout, the door-opener) · Core Build (full brief, artifact, scaffold, QA) · Enterprise (multi-screen, multi-language token sets, design-system handoff) · Retainer (rebind, restyle, add-panel cycles). Details in docs/guide/commercial.md.

Repository layout

BHIL-HELM-Sci-Fi-Visualizer/
├── CLAUDE.md                   standing brief for any Claude Code session
├── prompts/                    00-master + sp-01 .. sp-10
├── data/canonical/             catalog, tropes, evidence tiers, matching, components, lineage register
├── data/schemas/               JSON Schema 2020-12 with count laws
├── tokens/                     generated CSS token sets (15)
├── templates/                  artifact, CLAUDE.md, REGENERATE.md, client SKILL.md
├── examples/helm-starter/      complete starter build
├── assets/hero/                launch imagery (BHIL originals, full resolution)
├── assets/samples/             ten sample dashboard concept renders (full resolution)
├── research/reference-pack/    study board: 43 sourced visuals, coverage ledger, catalog PDF/HTML
├── .claude/                    agents, commands, skills, settings
├── tools/                      validators and builders (stdlib only)
├── tests/                      regression tests naming specific bugs
├── docs/                       MkDocs site (derived pages generated)
├── launch/                     GitHub description options and LinkedIn posts
├── ABOUT.md                    what HELM is, why, and how it runs
├── DISCLAIMER.md               third-party material, intended use, no warranty
└── engagements/                gitignored client work (.gitkeep only)

Disclaimer

All film, television, and game titles, studio and designer names, and the study images in research/reference-pack/ are the property of their respective license holders and appear here for design study and lineage attribution only. This repository is solely for development, research, and innovation use. See DISCLAIMER.md.

Conventions

Canonical JSON generates every derived artifact; CI fails on drift. Dual licensed: MIT for code, schemas, and tokens; CC BY 4.0 for prose. Conventional commits scoped helm:. No em dashes in shipped prose. See CONTRIBUTING.md.

CODEX (agent scaffolding, upstream) · CDPA (data architecture, downstream) · QUADRA, CADRE, FACET, LOCUS (the BHIL framework family) · BHIL-AI-First-Development-Toolkit


HELM. Barry Hurd Intelligence Lab. Human-Directed. AI-Enabled. Commercially Tested.

// faq

What is BHIL-HELM-Sci-Fi-Visualizer?

Sci-fi dashboard framework for Claude Code. Profile data, match a design language, build a single-file HTML mockup with real bindings, QA it against WCAG AA and an IP checklist, gate it SHIP/HOLD/REWORK. 15 token sets, 4 subagents, 6 slash commands, stdlib-only validators. MIT + CC BY 4.0.. It is open-source on GitHub.

Is BHIL-HELM-Sci-Fi-Visualizer free to use?

BHIL-HELM-Sci-Fi-Visualizer is open-source under the MIT license, so it is free to use.

What category does BHIL-HELM-Sci-Fi-Visualizer belong to?

BHIL-HELM-Sci-Fi-Visualizer is listed under other in the Claudeers registry of Claude-compatible tools.

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