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parable
A pseudo-Fable mode for Claude Opus — Fable-style planning, verification, and multi-agent discipline as a Claude Code skill set. Unofficial; not affiliated w…
git clone https://github.com/SamBWarren/parable
parable — a pseudo-Fable mode for Claude Opus
Parable is an unofficial, community-made pseudo-Fable mode for Claude Opus (and Sonnet): Claude Fable 5's working discipline, distilled into a Claude Code skill set plus a hook mechanism. It is not affiliated with or endorsed by Anthropic, and everything in it comes from one user's subjective experience on one project — see the disclaimer below.
Parable comes out of a short study of head-to-head runs between Fable and Opus on a real project, asking why Fable's work felt an order of magnitude tighter from the same lazy prompts. The finding, in that study: most of the gap — roughly 90% of it — was procedure, not intelligence. This repo is that procedure, packaged. In the author's personal, anecdotal opinion it makes Opus meaningfully sharper in practice — on most tasks the scaffolded work was hard to tell apart from the Fable baseline, and on some tasks (multi-agent adjudicated audits) it beat that baseline. That is one user's opinion from one project, not a measured or warranted claim. The honest version of the pitch: here is exactly what was done, here are the numbers, and here is the harness to get your own.
The study used baselines, seeded bugs, firewalled agents, and a comparator
required to hand-verify citations so a well-written hallucination couldn't
win. Methodology and numbers:
skill/parable/EXPERIMENTS.md.
Up front: those numbers come from one small study on one codebase. Treat
them as directional and re-run the testing protocol
on your own project. Highlights:
- Solo found 4/6 defects in a no-trail audit. A 3-way adjudicated ensemble found 6/6 — every disagreement between agents marked a real finding.
- Planning briefs went from 4/4 below the baseline to 4/4 at it in ≤3 ratchet rounds — by distilling what the frontier model did (its tool sequences, not just its prose) into written planning gates.
- Visible output dropped from ~13,000 words of thinking-out-loud to frontier-tier short status lines without losing any reasoning — it moves into an append-only thoughts file you read when you want it.
- Once briefs were tight enough, implementation seats moved to a cheaper model at roughly 1/5 the token cost, with a stronger-model review gate catching anything the cheaper model missed.
Repo layout
| Path | What it is |
|---|---|
skill/parable/SKILL.md | Core: channel discipline + the format contract |
skill/parable/director.md | Plan → delegate → report → review-gate playbook |
skill/parable/coordinator.md | The layer above: pipelines, watches, experiments |
skill/parable/method.md | The five-gate loop for hard problems |
skill/parable/ensemble.md | N-way adjudicated ensembles (the 6/6 protocol) |
skill/parable/planning.md | P1–P9 planning gates (incl. "paste the evidence") |
skill/parable/review.md | The second-agent review gate (feel claims need feel metrics) |
skill/parable/debugging.md · feature.md · research.md | Per-task addendums |
skill/parable/PROMPTING.md | The exact prompts to type, incl. model-per-seat |
skill/parable/exemplar_*.md | Synthetic exemplars that define the output bar |
skill/parable/EXPERIMENTS.md | The experiment data behind every claim here |
hooks/rules-card.template.md | ~300-word rule card injected into every prompt |
hooks/rule-refresh.sh | Periodic re-injection (5-min cooldown) via PostToolUse |
hooks/settings.template.json | The three hook wirings |
docs/method-walkthrough.md | A generic step-by-step write-up of the method |
docs/testing-protocol.md | The A/B, seeded-bug, decay, and artifact tests |
Placeholders (fill these in)
The skill and hook files use {{DOUBLE_BRACE}} placeholders so they stay
project-agnostic. Replace them (or leave the optional ones out) before use:
| Placeholder | Meaning | Worked example |
|---|---|---|
{{PROJECT_ROOT}} | Absolute path to the repo the agents work in | /home/me/acme-app (or C:/dev/acme-app) |
{{NOTES_DIR}} | Permanent thoughts-file directory, outside the project repo (so links survive and agent deliberation never pollutes the tree or a diff) | /home/me/agent-notes |
{{BUILD_CHECK}} | Your compile/type/lint gate command | npm run typecheck && npm run lint |
{{RUNTIME_CHECK}} | The command that actually runs the app and surfaces runtime errors | npm run smoke (or ./run --headless scenes/boot) |
{{PROJECT_SKILL}} (optional) | Name of your project-context skill, if you have one | acme-context |
Install
- Copy
skill/parable/into~/.claude/skills/. - Render
hooks/rules-card.template.md→.claude/rules-card.mdin your project, substituting the placeholders (and deleting the{{PROJECT_SKILL}}line if it doesn't apply). - Copy
hooks/rule-refresh.shinto your project's.claude/. - Merge
hooks/settings.template.jsoninto your.claude/settings.json, replacing{{PROJECT_ROOT}}in thePostToolUsecommand with the absolute path to your project. (JSON has no comments, so the wiring is:UserPromptSubmitandSubagentStartcatthe rule card at every start;PostToolUserunsrule-refresh.sh, which re-plants a condensed reminder at most once per 5 minutes per session via a$TMPDIRstamp file.)
The one mechanical trick that matters most: rules decay in long agent runs. A 30-minute worker forgets its style contract by minute 20. The hooks fix this — the rule card is re-injected at every prompt and subagent start, and the cooldown script re-injects a condensed reminder every 5 minutes of tool activity.
The core ideas, in one minute
- Conclusions in the channel, cognition in the thoughts file. The transcript is the product, not the workspace. Agents append their deliberation to a markdown file and show you verdicts.
- Roles. A DIRECTOR translates your request, plans visibly, delegates,
and runs a review gate — it never implements. WORKERS are near-silent and
leave grep-able
[DONE P<n>]markers. A COORDINATOR runs multi-round programs and verifies everything decisive by hand. - Naming a check is not running it. Every rule demands pasted command output or measured before/afters. "I verified X" doesn't count; the grep output does. This one principle killed almost all false claims.
- Disagreement is signal. For hard problems, run 2–3 agents on identical prompts, firewalled from each other, and have an adjudicator mine their contradictions. Every contradiction we hit marked a real finding.
- The ratchet. Every miss becomes a written rule the same hour, in the file where it would have been caught. The skill grows only from its own misses.
Usage
Prompt lazily — the whole point is that the scaffolding does the work:
continue {{your project}} using the parable skill in DIRECTOR mode (director.md) [and the {{PROJECT_SKILL}} skill] —
Append a mode/model suffix when you want to override the director's triage:
solo mode — no subagents— cheap, simple, single-file changes.use the ensemble— hard unknowns, or anything a previous fix failed to fix.workers on Sonnet where the brief is complete— cut token burn by putting cheaper models in well-specified implementation seats (the review gate stays on the stronger model).
For multi-feature pipelines or "iterate until" work, swap DIRECTOR for
COORDINATOR mode. Full prompt templates are in
skill/parable/PROMPTING.md.
Testing
Don't take the numbers above on faith — the harness is the most transferable
part of this repo. docs/testing-protocol.md
walks through four tests you can run on your own backlog: an A/B protocol
(one afternoon), a seeded-bug recall protocol (solo vs. ensemble vs. a
competitor), a decay test (does the style survive a 30-minute run?), and an
artifact test (do the rules demand evidence or accept a bare claim?).
Honest caveats
- The numbers are from one small study on one codebase, run by one person. N is small. Re-measure on your project; trust your own numbers over the study's.
- The coordinator layer assumes Claude Code's agent/notification
machinery (background agents, hooks, SendMessage, Monitor). The director
- worker split and the five gates work anywhere skills work.
- This makes a cheaper model procedurally frontier-like. A skill file cannot give a model more capacity: on genuinely novel judgment calls, the strongest model you have is still the strongest model — which is why the method puts cheaper models in well-briefed seats and keeps the strongest one at the review gate.
Contributing
This repository does not accept contributions. It is published as a read-only snapshot of a working method: issues are disabled and pull requests will be closed unread. It's MIT-licensed precisely so you don't need anything from the author — fork it, adapt it to your project, and run your own ratchet on your own misses.
Disclaimer
Unofficial. This project is not affiliated with, endorsed by, or sponsored by Anthropic. "Claude", "Claude Fable", "Claude Opus", and "Claude Sonnet" are Anthropic's model names and are used here only to identify the models the skills are written for.
Everything in this repository — the method, the rules, and every number cited — is a community distillation of one user's subjective, anecdotal experience on a single codebase over a short study. Statements like "this makes Opus work like Fable" or "smarter in practice" are the author's personal opinion, not a benchmark, a guarantee, or a claim about model capabilities. It may not work for your project, your tasks, or your definition of better; run the testing protocol and trust your own results. Provided as-is, without warranty of any kind, under the MIT License.
// compatibility
| Platforms | cli |
|---|---|
| Operating systems | — |
| AI compatibility | claude |
| License | MIT |
| Pricing | open-source |
| Language | Shell |
// faq
What is parable?
A pseudo-Fable mode for Claude Opus — Fable-style planning, verification, and multi-agent discipline as a Claude Code skill set. Unofficial; not affiliated with Anthropic.. It is open-source on GitHub.
Is parable free to use?
parable is open-source under the MIT license, so it is free to use.
What category does parable belong to?
parable is listed under plugins in the Claudeers registry of Claude-compatible tools.
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