claudeers.
// Claude Plugins

claude-skins

Skins for Claude Code's transcript: themed tool rows, reply gutters and spinner words. /skin swaps them live.

// Claude Plugins[ cli ][ desktop ][ claude ]#claude#claude-code#claude-code-mod#claude-code-plugin#terminal#theme#plugins◷ MIT$open-sourceupdated about 3 hours ago

Install with your AI

Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.

Install and set up claude-skins (git-clone project) into my current project.
Found on https://claudeers.com/claude-skins
Repo: https://github.com/hellosverre/claude-skins
Homepage/docs: —
Detected install method: git-clone → git clone https://github.com/hellosverre/claude-skins
Category: plugins. Platforms: cli, desktop.
Read the repo's README for exact setup and env vars, then install it and wire it into my project.

Claudeers Health Verdict:
unknown; community-verified: false. Confirm the source before running anything.
// or clone
git clone https://github.com/hellosverre/claude-skins

// compatibility

Platformscli, desktop
Operating systems—
AI compatibilityclaude
LicenseMIT
Pricingopen-source
LanguageTypeScript

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claude-skins

A modern skin for Claude Code. A mod that redraws the transcript: tool calls with icons and timings, edits as diff cards, tables and code as animated cards, shell output in a terminal card, a spinner that shows what Claude is doing, and a band above the prompt with your context and plan limits and a Compact button. Seven skins, light and dark, a settings page, and your own agent can design a new skin with you.

The same Claude Code turn switching skins with /skin: noir, Tokyo Night, Dracula, Catppuccin A Claude Code turn with the noir skin: tool rows with icons, an edit as a diff card, and a table card The four spinner animations: thinking, running a tool, writing, waiting Shell output in a terminal card A code block as a card with line numbers Context and plan limit rings

These previews are drawn by the mod's own card code (scripts/previews.ts), not screenshots.

Install

Needs Claude Code 2.1.287 or later, in a terminal or the desktop app's Code tab.

/plugin marketplace add hellosverre/claude-skins
/plugin install skins@hellosverre-mods

What it redraws

SiteDesktop appTerminal
Tool callsA line icon per kind, a spinning ring while it runs, lines changed and time takenA node on the turn's rail with the same facts
EditsA diff card: file, +N −M, numbered changed lines in green and redClaude Code's own diff
Shell commandsA terminal card: status pill, output with stderr apart, long output folded, and a Copy button for the outputClaude Code's own output
Tables in repliesAn animated card: header rule, zebra rows, swatches for colours, coloured diffs; Copy gives the markdownA cell grid with a header band and zebra rows, and the same Copy
Code blocks in repliesA card with the language, line numbers and highlighting, and a Copy buttonClaude Code's own markdown, and a Copy button
SpinnerAn animated icon per phase: thinking, tool use, writing, waitingThe skin's word with a band of light through it
Above the promptRings for context and each plan limit, a Compact button, and a nudge to compact from 70% contextBlock meters and the same button
Turn footer(not raised on desktop)Time, tool count and lines changed
Your promptsA rounded outline sized to what you typed; attached images stay below itThe same
The question dialogA band naming its topics above Claude Code's own dialogThe same

Every card rises in row by row and respects reduced motion. A skin only changes what is drawn: the stored conversation, and what the model reads, are untouched. Agents, plan mode and the permission prompt keep Claude Code's own drawing. The default skin is noir, black and white. Cards have no background of their own, so they sit in the page. On a light Claude Code theme every skin switches to its light palette.

Make it yours

  • /skin opens the settings: pick a skin, see a live preview, switch the rail, tables, shimmer, band and icons, and repaint any colour. Repainting a built-in skin saves it as your own my-<skin>.
  • /skin gallery shows every element the skin draws, numbered, to point at when you want one changed.
  • Ask your agent. The mod gives Claude a design tool and a short guide, so "make me a skin that feels like a sunset" builds one and applies it while you watch.
  • /skin <name>, /skin list, /skin off, and /skin rail|tables|shimmer|band|clip on|off for quick switches.

Your choices are remembered across sessions.

What it can reach

It draws and remembers. It reads the session's directory, your context and plan usage, and Claude Code's theme setting; keeps its settings in the mod store; registers one tool for your agent; and compacts only when you press Compact, and copies only when you press Copy. It starts no process, touches no file and makes no network call. Check it yourself:

claude plugin validate .

Add a built-in skin

A skin is one file. Copy hooks/themes/nord.ts, change the colours and words, then add one line to hooks/themes/index.ts.

claude plugin test

Develop

claude --plugin-dir .

Saving a file reloads the mod in the running session. /plugin-types writes the type declarations into .claude/types for your editor. npx tsx scripts/previews.ts redraws the README previews.

License

MIT

// faq

What is claude-skins?

Skins for Claude Code's transcript: themed tool rows, reply gutters and spinner words. /skin swaps them live.. It is open-source on GitHub.

Is claude-skins free to use?

claude-skins is open-source under the MIT license, so it is free to use.

What category does claude-skins belong to?

claude-skins is listed under plugins in the Claudeers registry of Claude-compatible tools.

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