claudeers.
// Claude Skills

cinematic-film

Claude Code skill: turn any subject into a cinematic animated film with Remotion + three.js, gpt-image assets, a rigged TTS narrator and synthesized sound.

Install with your AI

Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.

Install and set up cinematic-film (claude-skill project) into my current project.
Found on https://claudeers.com/cinematic-film
Repo: https://github.com/minosdevs/cinematic-film
Homepage/docs: —
Detected install method: claude-skill → # copy this skill into .claude/skills/cinematic-film/
Category: skills. Platforms: cli, web.
Read the repo's README for exact setup and env vars, then install it and wire it into my project.

Claudeers Health Verdict:
unknown; community-verified: false. Confirm the source before running anything.
// or install directly (claude-skill)
# copy the skill dir into your project:
# .claude/skills/cinematic-film/   (or ~/.claude/skills/cinematic-film/ for all projects)
// or clone
git clone https://github.com/minosdevs/cinematic-film

// compatibility

Platformscli, web
Operating systems—
AI compatibilityclaude
LicenseMIT
Pricingopen-source
LanguageTypeScript

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cinematic-film

A Claude Code skill that turns a subject into a short cinematic animated film (60–120 s) with Remotion + three.js: painted assets generated with gpt-image and cut out, a rigged narrator whose mouth follows the voice, TTS voice-over, royalty-free synthesized music and sound effects, a continuous one-shot camera, real fog / lights / particles, bloom + grain post-processing, and a data HUD (counter, readouts, ruler, 3D-anchored labels).

It was built while producing Abysses, a 94 s descent from the surface to the Challenger Deep, narrated by an Einstein-like professor in a brass bathysphere. The full example lives in templates/example-abysses/.

Assets generated for the example film Frames from the rendered example

Install

# as a Claude Code skill (user-wide)
git clone https://github.com/minosdevs/cinematic-film ~/.claude/skills/cinematic-film

Requirements on the machine: Node 20+, ffmpeg/ffprobe on the PATH, an OPENAI_API_KEY (gpt-image-2.5 for assets, gpt-4o-mini-tts for the voice). A GPU helps but is not required (--gl=swangle).

Then, in Claude Code, ask for a film: "a 90 s mysterious, educational video about the layers of the atmosphere, narrated by an old aviator". The skill triggers on requests for a high-quality narrative video, a documentary-style explainer, a journey / descent / timeline with facts per level, or anything that must not look like a slideshow.

What is inside

pathrole
SKILL.mdthe workflow Claude follows: brief → script & timeline → assets → audio → staging → headless stills → render
scripts/pipeline: setup.mjs (scaffold), gen-assets.mjs, contact-sheet.mjs, process-assets.mjs, gen-vo.mjs, build-timeline.mjs, make-audio.mjs, stills.mjs
templates/base/the generic engine: continuous camera, environment by progress, Sprite3D (swim / jelly / squid / flag / breathe shaders), rigged Narrator, particles, light rays, imperative post-processing, config-driven HUD
templates/example-abysses/the complete source of the example film (script, asset manifest, choreography)
references/wow.md (what makes it cinematic instead of a collage), pitfalls.md (headless rendering traps), prompts.md (gpt-image prompt patterns), example-abysses.md

Pipeline in five commands

node <skill>/scripts/setup.mjs ../my-film --name "Title"      # scaffold + npm install
node scripts/gen-vo.mjs ash && node scripts/build-timeline.mjs ash 1.06   # voice -> timeline.json
node scripts/gen-assets.mjs && node scripts/process-assets.mjs            # painted cutouts -> meta.json
node scripts/make-audio.mjs                                               # music + sfx synced to the timeline
node scripts/stills.mjs --sheet && npx remotion render Film out/film.mp4 --gl=angle

Everything that changes with the subject lives in three places: scripts/vo-script.json (lines, labels, values, events), scripts/assets.json + process.json (what to paint, how to cut it), and src/film.config.ts + src/scene/Story.tsx + src/tags.ts (camera, mood, staging, labels).

Two things worth knowing before touching the engine

  1. In headless rendering, Remotion draws one three.js frame per image. Anything that arrives after the first React commit (a texture, a post-processing pass) is never drawn. The engine therefore builds the postprocessing composer imperatively, preloads textures and audio before mounting the canvas, and keeps a Readvance safety net. Do not replace these with the declarative wrappers.
  2. pow(x, k) with a slightly negative x in a shader yields NaN, and bloom spreads a NaN into a hard-edged black block. Always pow(max(0.0, x), k).

License

MIT

// faq

What is cinematic-film?

Claude Code skill: turn any subject into a cinematic animated film with Remotion + three.js, gpt-image assets, a rigged TTS narrator and synthesized sound.. It is open-source on GitHub.

Is cinematic-film free to use?

cinematic-film is open-source under the MIT license, so it is free to use.

What category does cinematic-film belong to?

cinematic-film is listed under skills in the Claudeers registry of Claude-compatible tools.

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