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// MCP Servers

blender-skills

23 specialist Blender skills for Claude Code, Cursor & Kiro - MCP-powered production pipeline from blockout to engine export.

// install
{
  "mcpServers": {
    "blender-skills": {
      "command": "npx",
      "args": ["-y", "https://github.com/arjun988/blender-skills"]
    }
  }
}

Blender Skills

Blender Skills

23 Specialized Skills for Blender Artists. Transform Claude Code and Cursor into your Senior Technical Art team — not a tutorial bot.


Quick Start

Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime:

Claude Code

git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/

Cursor (Windows)

git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"

For all installation methods and first steps, see the Quick Start Guide.

Full documentation: blender-skills.vercel.app


Skills (23)

23 specialized skills across 5 categories covering every stage of a production Blender pipeline.

See Skills Guide for the full list, decision trees, and workflow combinations.

Usage Patterns

Orchestrated Execution

The blender-director skill analyzes your request and routes automatically:

# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline

# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging

Reference Image Matching

Attach a photo or concept art and the agent matches it:

"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
  → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop

Skill Categories

CategorySkills
Orchestrationblender-director
Modelingblender-modeler, hard-surface, environment-artist, character-artist, creature-artist
Production Workflowsculpting, retopology, uv-workflow, materials, texture-workflow
Technicalgeometry-nodes, lighting, rendering, animation, rigging
Pipelineprocedural-modeling, asset-optimization, export-pipeline
Stylehorror-style, lowpoly-style, stylized-style, realistic-style

Blender MCP

Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.

Blender (running) ← BlenderMCP addon ← Claude Code / Cursor

Setup in 4 steps:

  1. Install uv
  2. Install the BlenderMCP addon in Blender
  3. Blender sidebar NBlenderMCPConnect to Claude
  4. Restart Cursor — .cursor/mcp.json is preconfigured

Full guide: docs/BLENDER_MCP_SETUP.md

Config FileClient
.cursor/mcp.jsonCursor (project)
.mcp.jsonClaude Code (project)

Workflow Pipelines

Hero Hard Surface Prop

blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

Game Character

blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline

Horror Environment

blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline

Modular Kit

blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline

Reference Image Match

blender-director → reference-image-match.md
  → Reference Analysis → Camera match → Geometry tiers
  → Materials → Lighting → Screenshot compare loop
  → visual-match-checklist → validation-checklist

Philosophy

Every skill in this pack:

  • Thinks before acting — Plans the full pipeline before touching Blender
  • Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
  • Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
  • Follows production standards — Naming conventions, polycount budgets, game-ready output
  • Validates before export — Asset optimization and checklist gate on every delivery

Project Structure

.claude-plugin/           # Claude Code plugin manifest
.claude/skills/           # 23 skills + 40 shared reference files
  ├── blender-director/
  ├── hard-surface/
  ├── environment-artist/
  ├── ... (20 more skills)
  └── references/         # Asset pipeline, naming, MCP tools, checklists
.cursor/mcp.json          # Blender MCP config (Cursor)
.mcp.json                 # Blender MCP config (Claude Code)
docs/
  └── BLENDER_MCP_SETUP.md

Documentation

DocPurpose
QUICKSTART.mdInstallation and first steps
SKILLS_GUIDE.mdSkill index, decision trees, workflows
docs/BLENDER_MCP_SETUP.mdBlender MCP connection guide
CONTRIBUTING.mdHow to add skills and contribute
CHANGELOG.mdVersion history
.claude/skills/references/Shared pipeline standards

Contributing

See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.


Changelog

See CHANGELOG.md for full version history and release notes.


License

MIT License — See LICENSE for details.


Support


Built for Claude Code and Cursor | Blender MCP Integration | 23 Skills | 40 Reference Files

Inspired by jeffallan/claude-skills

// compatibility

Platformsapi, web
Operating systems
AI compatibilityclaude
LicenseMIT
Pricingopen-source
LanguageTypeScript

// faq

What is blender-skills?

23 specialist Blender skills for Claude Code, Cursor & Kiro - MCP-powered production pipeline from blockout to engine export.. It is open-source on GitHub.

Is blender-skills free to use?

blender-skills is open-source under the MIT license, so it is free to use.

What category does blender-skills belong to?

blender-skills is listed under mcp-servers in the Claudeers registry of Claude-compatible tools.

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