
animation-reverse-engineering
Claude Code skill: reverse-engineer any motion reference into production animation code via frame-level dissection
Install with your AI
Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.
Install and set up animation-reverse-engineering (claude-skill project) into my current project. Found on https://claudeers.com/animation-reverse-engineering Repo: https://github.com/scriptscrypt/animation-reverse-engineering Homepage/docs: — Detected install method: claude-skill → # copy this skill into .claude/skills/animation-reverse-engineering/ Category: devops. Platforms: cli. Read the repo's README for exact setup and env vars, then install it and wire it into my project. Claudeers Health Verdict: active; community-verified: false. Confirm the source before running anything.
# copy the skill dir into your project: # .claude/skills/animation-reverse-engineering/ (or ~/.claude/skills/animation-reverse-engineering/ for all projects)
git clone https://github.com/scriptscrypt/animation-reverse-engineering
// compatibility
| Platforms | cli |
|---|---|
| Operating systems | — |
| AI compatibility | claude |
| License | — |
| Pricing | open-source |
| Language | Shell |
animation-reverse-engineering
Claude Code skill: turn any motion reference (X/Twitter video, Dribbble shot, screen recording) into production animation code via frame-level dissection — measured, not eyeballed.
Install (30 seconds)
# 1. prerequisites (macOS; use apt/scoop elsewhere)
brew install ffmpeg yt-dlp
# 2. install the skill (per-user — available in every project)
git clone https://github.com/scriptscrypt/animation-reverse-engineering \
~/.claude/skills/animation-reverse-engineering
Project-local instead: clone into <project>/.claude/skills/.
Run
Paste a reference into Claude Code and ask for the port:
https://x.com/60fpsdesign/status/…
implement this slider interaction end to end
Claude loads the skill and walks the pipeline below. To pre-dissect manually:
~/.claude/skills/animation-reverse-engineering/scripts/dissect.sh "<url-or-file>"
# → probe.txt + overview.png; then re-run with --band W:H:X:Y --window S-E for stacks
How it works

Editable source: docs/architecture.excalidraw
— open at excalidraw.com.
The invariant: every timing, order, and easing decision traces to a measured frame, and the port is screenshot-verified against those same frames.
Files
| Path | What |
|---|---|
SKILL.md | The pipeline (what Claude loads) |
references/ | Per-phase deep dives: acquisition, dissection, analysis, porting (framer-motion + interactions), verification |
references/examples/ | Two full case studies — a text sweep (timeline) and a timelapse scrubber (interaction) |
scripts/dissect.sh | One-command acquire → probe → contact sheet → stacks |
Extend
Ordered by leverage: more worked examples per species (gesture physics, scroll narratives, shared-element transitions, canvas/shader) → more port targets (CSS/WAAPI, Reanimated, SwiftUI) → automated delta measurement from stacks → pixel-diff fidelity scoring → spring/bezier curve fitting. Keep the phase structure and the "measured, not guessed" rule.
Ethics
For studying motion technique to build your own work — not for 1:1 clones of a branded product's identity.
MIT
// faq
What is animation-reverse-engineering?
Claude Code skill: reverse-engineer any motion reference into production animation code via frame-level dissection. It is open-source on GitHub.
Is animation-reverse-engineering free to use?
animation-reverse-engineering is open-source, so it is free to use.
What category does animation-reverse-engineering belong to?
animation-reverse-engineering is listed under devops in the Claudeers registry of Claude-compatible tools.
// embed badge
[](https://claudeers.com/animation-reverse-engineering)
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[](https://claudeers.com/animation-reverse-engineering)
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