claudeers.
// DevOps & CI/CD

animation-reverse-engineering

Claude Code skill: reverse-engineer any motion reference into production animation code via frame-level dissection

// DevOps & CI/CD[ cli ][ claude ]#claude#devops$open-sourceupdated 22 days ago
Actively maintained
95/100
last commit 23 days ago
last release none
releases 0
open issues 0
// star history+1 this week (+3.7%)

Install with your AI

Paste into Claude Code, Cursor, or any agent — it reads the repo and wires the tool into your project.

Install and set up animation-reverse-engineering (claude-skill project) into my current project.
Found on https://claudeers.com/animation-reverse-engineering
Repo: https://github.com/scriptscrypt/animation-reverse-engineering
Homepage/docs: —
Detected install method: claude-skill → # copy this skill into .claude/skills/animation-reverse-engineering/
Category: devops. Platforms: cli.
Read the repo's README for exact setup and env vars, then install it and wire it into my project.

Claudeers Health Verdict:
active; community-verified: false. Confirm the source before running anything.
// or install directly (claude-skill)
# copy the skill dir into your project:
# .claude/skills/animation-reverse-engineering/   (or ~/.claude/skills/animation-reverse-engineering/ for all projects)
// or clone
git clone https://github.com/scriptscrypt/animation-reverse-engineering

// compatibility

Platformscli
Operating systems
AI compatibilityclaude
License
Pricingopen-source
LanguageShell

animation-reverse-engineering

Claude Code skill: turn any motion reference (X/Twitter video, Dribbble shot, screen recording) into production animation code via frame-level dissection — measured, not eyeballed.

Install (30 seconds)

# 1. prerequisites (macOS; use apt/scoop elsewhere)
brew install ffmpeg yt-dlp

# 2. install the skill (per-user — available in every project)
git clone https://github.com/scriptscrypt/animation-reverse-engineering \
  ~/.claude/skills/animation-reverse-engineering

Project-local instead: clone into <project>/.claude/skills/.

Run

Paste a reference into Claude Code and ask for the port:

https://x.com/60fpsdesign/status/…
implement this slider interaction end to end

Claude loads the skill and walks the pipeline below. To pre-dissect manually:

~/.claude/skills/animation-reverse-engineering/scripts/dissect.sh "<url-or-file>"
# → probe.txt + overview.png; then re-run with --band W:H:X:Y --window S-E for stacks

How it works

Pipeline architecture

Editable source: docs/architecture.excalidraw — open at excalidraw.com.

The invariant: every timing, order, and easing decision traces to a measured frame, and the port is screenshot-verified against those same frames.

Files

PathWhat
SKILL.mdThe pipeline (what Claude loads)
references/Per-phase deep dives: acquisition, dissection, analysis, porting (framer-motion + interactions), verification
references/examples/Two full case studies — a text sweep (timeline) and a timelapse scrubber (interaction)
scripts/dissect.shOne-command acquire → probe → contact sheet → stacks

Extend

Ordered by leverage: more worked examples per species (gesture physics, scroll narratives, shared-element transitions, canvas/shader) → more port targets (CSS/WAAPI, Reanimated, SwiftUI) → automated delta measurement from stacks → pixel-diff fidelity scoring → spring/bezier curve fitting. Keep the phase structure and the "measured, not guessed" rule.

Ethics

For studying motion technique to build your own work — not for 1:1 clones of a branded product's identity.

MIT

// faq

What is animation-reverse-engineering?

Claude Code skill: reverse-engineer any motion reference into production animation code via frame-level dissection. It is open-source on GitHub.

Is animation-reverse-engineering free to use?

animation-reverse-engineering is open-source, so it is free to use.

What category does animation-reverse-engineering belong to?

animation-reverse-engineering is listed under devops in the Claudeers registry of Claude-compatible tools.

5 views
28 stars
unclaimed
updated 22 days ago

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